# β ## β0.0 #### β0.9.2.3 2019-12-17 * Added option to use pn for prestige layers even for named ones * Made so that "Toggle News" option will carry over sessions #### β0.9.2.2 2019-12-1(2?) * Fixed certain notations going big recursion * Max all now prioritizes higher dimensions than lower dimensions * Fixed bulk level 6 button not turning green even though it is bought ### β0.9.2.1 Hotfix 2019-12-1 * Disabled True Infinity notation as it breaks the game currently ### β0.9.2 2019-12-1 * Nyan cat has entered the battlefield * A bunch of algorithm :tm: improvements * Add prestige layer unfunity ### β0.9.1 * Add untested prestige code ### β0.9.0 * Huge performance upgrade * Dimensions above ten now 'collapse' instantly like prestige layers * Hotkey M: Max all on all layers * Hotkey P: Unlock the next prestige layer if available * New notations: Extended Standard Notation Naruyoko's Extended Standard Notation * Removed standard notation * Nerf dimensions * Remove ee6 points boost * Fix bug with buy max all not buying some dims * Nerf power for all layers * Buff the amount of points gained on prestige * Made dimension price scaling escalate at dim 25 not dim 100 * Add the option to disable bulk prestige * Change the prices for auto-automation and bulk prestige * Made some power carry on to the next layer when using bulk prestige * New themes: Dark Cancer Tie Dye Spooky Midnight Empty Light pastel Epilepsy Void * Made the news ticker better * Added the option to disable the news * Fix celerity auto-prestige bug * Add achievements: Scientific Notation Googol Infinity Prefix Milli- Doesn't Imply Smaller Totally Balanced You Should Probably Use Hyper E Now I'm Confused as to Why You\'re Still Playing Eternal Suffering What Just Happened? This Makes Things Easier Automation Inception Why Wasn't This in Infinite Layers? Exponential Prestige * Increase max fps to 24 * Add popups * Add meta-infinity * Add layers tab * Add 6th bulk prestige level # α ## α1.4 ### α1.4.3 * New Notations: Standard Notation Mixed Scientific / Engineering / Logarithm ### α1.4.2 * Fix bug I made in α1.4.1 * New notations: Logarithm Notation Infinity Notation True Infinity Notation ### α1.4.1 * Fix bug stopping new player from playing * Add Discord link ### α1.4.0 * Change to options interface * New notations: Engineering Notation Up Arrow Notation Chained Arrow Notation Bird's Array Notation Hyper E Notation ## α1.3 ### α1.3.2 * Fix auto prices in late(ish) game * Fix other bugs ### α1.3.1 * Update Patch Notes / Changelog * Update How to Play page * Fix autoauto button ### α1.3.0 * More performance increases * Automation of purchasing of automation * Automated prestige * Automated bulk prestige * Past Incremental Unlimited, up to eeeee42! * More messages in the topbar ## α1.2 ### α1.2.2 * **HUGE** Performance increase (I used shotcuts to achieve this, so slightly less accurate calculation, but who cares?) * Slowed down the early game ### α1.2.1 * You can now have more than 1.79e308 prestige layers * Prestige locations stored as OmegaNums ### α1.2.0 * More prestige, less lag * Faster dimension buying * Bigger numbers ## α1.1 ### α1.1.2 * Remove unneeded dependency * Fix up changelog / patch notes * Made how to play page * Made prestige automation cheaper ### α1.1.1 * Fix autosave timing * Change naming after unity * Patch notes page made better * Favicon! ### α1.1.0 * Better prestige code * Fixed the bug that meant e1e16+ IP didn't affect multipliers correctly! * Fix exporting and made it better * Automation!! Auto Max All and Auto Prestige now available post-celerity!! * You can go really far now, past a googolplex, even further if you have a supercomputer * Actually (almost) infinite layers without lag in α1.2.0 * Better time system that doesn't rely on fps ## α1.0 ### α1.0.5 * Bug fix in importing * Bug fix in autosave toggle not saving ### α1.0.4 * Fixed the loading system, so that it accepts saves from before α1.0.3 ### α1.0.3 * Added import and export options * Added more save, load, and autosave options ### α1.0.2 * Added a title (lol, should've been way earlier) * Added stats ### α1.0.1 * Removed the Undefined Dimension (serves me right for not testing my naming code...) ### α1.0.0 * Lots of stuff * Gooder prestige system * Less lag * Big numbers * 435673rd Dimension * Buy and buy max buttons turn red if you can't afford something * Prestige layer names * Can't remember other things but there were others ********************************************************* # pre-α ## pre-α0.6 * I started over * Quite different UI * Fun coloured UI (temporary) * Generators and 1st prestige layer * No prestige yet ## pre-α0.5 * Prestige system * (Bad code) => {lag} * Starting over(); ## pre-α0.4 * Normal dimensions * No floating point errors * Stuff actually pretty good ## pre-α0.3 * First update after resetting everything * Okay UI * 1st Dimension * Floating Point Errors ## pre-α0.2 * Fix stuff * Still no gameplay ## pre-α0.1 * Some UI * No gameplay yet ## pre-α0.0 * Practically nothing but framework behind the scenes