# β
## β0.0
#### β0.9.2.3 2019-12-17
* Added option to use pn for prestige layers even for named ones
* Made so that "Toggle News" option will carry over sessions
#### β0.9.2.2 2019-12-1(2?)
* Fixed certain notations going big recursion
* Max all now prioritizes higher dimensions than lower dimensions
* Fixed bulk level 6 button not turning green even though it is bought
### β0.9.2.1 Hotfix 2019-12-1
* Disabled True Infinity notation as it breaks the game currently
### β0.9.2 2019-12-1
* Nyan cat has entered the battlefield
* A bunch of algorithm :tm: improvements
* Add prestige layer unfunity
### β0.9.1
* Add untested prestige code
### β0.9.0
* Huge performance upgrade
* Dimensions above ten now 'collapse' instantly like prestige layers
* Hotkey M: Max all on all layers
* Hotkey P: Unlock the next prestige layer if available
* New notations:
Extended Standard Notation
Naruyoko's Extended Standard Notation
* Removed standard notation
* Nerf dimensions
* Remove ee6 points boost
* Fix bug with buy max all not buying some dims
* Nerf power for all layers
* Buff the amount of points gained on prestige
* Made dimension price scaling escalate at dim 25 not dim 100
* Add the option to disable bulk prestige
* Change the prices for auto-automation and bulk prestige
* Made some power carry on to the next layer when using bulk prestige
* New themes:
Dark
Cancer
Tie Dye
Spooky
Midnight
Empty
Light pastel
Epilepsy
Void
* Made the news ticker better
* Added the option to disable the news
* Fix celerity auto-prestige bug
* Add achievements:
Scientific Notation
Googol
Infinity
Prefix Milli- Doesn't Imply Smaller
Totally Balanced
You Should Probably Use Hyper E Now
I'm Confused as to Why You\'re Still Playing
Eternal Suffering
What Just Happened?
This Makes Things Easier
Automation Inception
Why Wasn't This in Infinite Layers?
Exponential Prestige
* Increase max fps to 24
* Add popups
* Add meta-infinity
* Add layers tab
* Add 6th bulk prestige level
# α
## α1.4
### α1.4.3
* New Notations:
Standard Notation
Mixed Scientific / Engineering / Logarithm
### α1.4.2
* Fix bug I made in α1.4.1
* New notations:
Logarithm Notation
Infinity Notation
True Infinity Notation
### α1.4.1
* Fix bug stopping new player from playing
* Add Discord link
### α1.4.0
* Change to options interface
* New notations:
Engineering Notation
Up Arrow Notation
Chained Arrow Notation
Bird's Array Notation
Hyper E Notation
## α1.3
### α1.3.2
* Fix auto prices in late(ish) game
* Fix other bugs
### α1.3.1
* Update Patch Notes / Changelog
* Update How to Play page
* Fix autoauto button
### α1.3.0
* More performance increases
* Automation of purchasing of automation
* Automated prestige
* Automated bulk prestige
* Past Incremental Unlimited, up to eeeee42!
* More messages in the topbar
## α1.2
### α1.2.2
* **HUGE** Performance increase (I used shotcuts to achieve this, so slightly less accurate calculation, but who
cares?)
* Slowed down the early game
### α1.2.1
* You can now have more than 1.79e308 prestige layers
* Prestige locations stored as OmegaNums
### α1.2.0
* More prestige, less lag
* Faster dimension buying
* Bigger numbers
## α1.1
### α1.1.2
* Remove unneeded dependency
* Fix up changelog / patch notes
* Made how to play page
* Made prestige automation cheaper
### α1.1.1
* Fix autosave timing
* Change naming after unity
* Patch notes page made better
* Favicon!
### α1.1.0
* Better prestige code
* Fixed the bug that meant e1e16+ IP didn't affect multipliers correctly!
* Fix exporting and made it better
* Automation!! Auto Max All and Auto Prestige now available post-celerity!!
* You can go really far now, past a googolplex, even further if you have a supercomputer
* Actually (almost) infinite layers without lag in α1.2.0
* Better time system that doesn't rely on fps
## α1.0
### α1.0.5
* Bug fix in importing
* Bug fix in autosave toggle not saving
### α1.0.4
* Fixed the loading system, so that it accepts saves from before α1.0.3
### α1.0.3
* Added import and export options
* Added more save, load, and autosave options
### α1.0.2
* Added a title (lol, should've been way earlier)
* Added stats
### α1.0.1
* Removed the Undefined Dimension (serves me right for not testing my naming code...)
### α1.0.0
* Lots of stuff
* Gooder prestige system
* Less lag
* Big numbers
* 435673rd Dimension
* Buy and buy max buttons turn red if you can't afford something
* Prestige layer names
* Can't remember other things but there were others
*********************************************************
# pre-α
## pre-α0.6
* I started over
* Quite different UI
* Fun coloured UI (temporary)
* Generators and 1st prestige layer
* No prestige yet
## pre-α0.5
* Prestige system
* (Bad code) => {lag}
* Starting over();
## pre-α0.4
* Normal dimensions
* No floating point errors
* Stuff actually pretty good
## pre-α0.3
* First update after resetting everything
* Okay UI
* 1st Dimension
* Floating Point Errors
## pre-α0.2
* Fix stuff
* Still no gameplay
## pre-α0.1
* Some UI
* No gameplay yet
## pre-α0.0
* Practically nothing but framework behind the scenes